API and broadcast integrations

Unlimited API access to power broadcast graphics, fan engagement experiences, and custom applications. Plug Framesports data into your existing broadcast and digital platforms, or build something entirely new on top of it.

api.framesports.ai
GET /api/v1/fixtures/8821/events

{
  "data": [
    {
      "type": "event",
      "minute": 31,
      "name": "Try",
      "player": 14,
      "team": "home"
    },
    {
      "type": "event",
      "minute": 33,
      "name": "Conversion",
      "player": 10,
      "team": "home"
    }
  ]
}

Sometimes data is most valuable when it leaves the platform and powers something of your own. The API and broadcast integrations give you that: unlimited access to Framesports data to drive broadcast graphics, fan engagement experiences and custom applications, with no caps in the way.

Plug Framesports into the platforms you already run, or build something entirely new on top of it. The data is the foundation, and what you do with it is open.

One data layer for everything

The API treats Framesports as a single, structured data layer behind whatever you want to build.

  • Unlimited API access. Pull the data you need without usage ceilings getting in the way of what you are building.
  • Broadcast-graphics integration. Feed live, structured match data straight into broadcast graphics and on-screen storytelling.
  • Custom applications and fan experiences. Power apps, second-screen experiences and anything else your audience would value, all from the same source.

Built into your broadcast and digital platforms

A single data layer is what technical teams actually want. Rather than stitching together feeds from several places, you draw on one consistent, structured source for everything: the broadcast graphics, the website, the app, the fan experience. Structured exports and XML feeds make it straightforward to connect to existing production and digital systems, so the data fits the tools you already run.

When you want something bespoke, custom builds are delivered as part of the partnership. If your region has an idea for how Framesports data should show up for its fans or its broadcasters, that gets built with you. The platform is the starting point, not the limit.

In practice, that openness is what separates a feed from a foundation. A broadcaster can drive live on-screen graphics from the same source a governing body uses to power its website and a club uses inside its own app, with nobody reconciling three competing versions of the truth. Because access is unlimited, a modest idea and an ambitious one cost the same in data terms, so teams build without rationing calls or designing around a ceiling. The data underneath stays accurate because it comes from the same human-tagged record as the rest of the platform, which means whatever sits on top inherits that reliability by default. What gets built is bounded only by what a region actually wants to put in front of its fans.

How it works

Everything the API serves traces back to the same foundation behind the platform. Every event is captured in our tagging process, AI structures it, and that clean, reliable record is what flows through the API on a rapid turnaround. Whatever you build inherits the accuracy of the underlying data, because it is the same data the rest of Framesports runs on.

The API is the open end of a system that begins with data collection and automated integrations. Footage comes in one side, structured rugby data goes out the other, ready for whatever you have in mind.

Who it’s for

Broadcasters and rights holders lead here, using the API to enrich coverage and engage audiences with live, reliable data. Governing bodies and larger professional teams follow close behind, plugging Framesports into their own digital platforms or building fan experiences on top of it.

From a single broadcast graphic to a full fan-facing product, the same data layer powers all of it. Tell us what you want to build and we will help you get there: get in touch or explore who uses Framesports.