Team sheet and video upload integrations

Match footage and team sheets flow into Framesports automatically through our integrations with Veo, Hudl, Rugby Xplorer, YouTube, and more. No manual uploads, no extra admin, just faster turnaround for every user.

Getting footage and team sheets into an analysis platform is usually the most tedious part of anyone’s week. Framesports takes it off your plate entirely. Your match video and your team sheets flow in automatically, so the real work starts the moment the final whistle goes, not whenever someone finally finds time to sit down and upload.

No manual uploads, no re-keying squad lists, no extra admin. Footage goes in, structured data comes out, and the turnaround gets faster for everyone who depends on it.

What connects

Framesports plugs into the tools rugby already runs on and pulls everything it needs without anyone lifting a finger. Three connections do the heavy lifting:

  • Automated video uploads. We connect directly to Veo, Hudl, YouTube and more, so match footage arrives in Framesports as soon as it is available, ready for tagging.
  • Automated team-sheet uploads. Team sheets sync from Rugby Xplorer and equivalent systems, so every player is matched to the right number before tagging even begins.
  • Custom integration builds. If your setup looks different, we build the integration for you as part of the engagement, so the platform fits the way you already work rather than the other way around.

Clean data, every match

Automation is not only about saving time, it is about getting the data right. When footage and team sheets sync directly, there are no mismatched names, no typos carried over from a squad list, and no event credited to the wrong player. The person who made the carry is the person the data rewards, every single time.

That clean foundation matters because everything else leans on it. Correctly attributed data is what lets you trust a player’s season totals, compare two sides fairly, and hand a coach a report they will act on without second-guessing it. Footage flows from the pitch to the platform, and what comes out is ready to use rather than ready to fix.

Consider what that prevents. A club that films on one system and runs its squad list in another would otherwise re-enter a full twenty-three by hand every week, and a tagger would be left guessing which replacement came on at number eight. With the integrations live, the squad and the footage arrive already matched, that whole margin for error disappears, and the data keeps its clean shape whether you record one fixture a week or a hundred across a competition. As you add a camera, change video providers, or take on more teams, nothing downstream has to be rebuilt.

How it works

As soon as footage lands, it moves straight into our tagging process to collect hyper-granular data on all player and team-specific events. Because the upload step happens on its own, the clock on your rapid turnaround starts immediately instead of waiting on a manual handoff.

Connected footage is the front door to the rest of Framesports. The same pipeline feeds data collection, and further along it powers the API and broadcast integrations that push your data into other platforms. The product overview shows how the pieces fit together.

Who it’s for

Automated ingestion helps everyone, and it helps most where the setup is complex. A professional team running several camera angles, a governing body standardising how dozens of clubs submit footage, and a broadcaster handling mixed video sources all land in the same place: clean data with none of the manual wrangling. A grassroots club with a single camera gets exactly the same treatment at its own scale.

From grassroots to elite, the principle does not change. You play the game, we handle the footage, and everything after that is built on data that arrived clean.