How Coaches Can Use Data to Build Smarter Gameplans

You must never underestimate a gameplan. Rugby is not chess, yet there are thousands of variables swirling through every match that shape the likelihood of each team winning. A side with better players, facilities, staff, and culture can still be in real trouble if the gameplan is poor. The reverse is also true. A sharp plan can be the lever underdogs use to upset favourites.

So what is the best way to build a gameplan that lets you punch above your weight? Base it on data.

A quick warning. Too often “data driven” has been translated into bland, kick heavy rugby because a generic model says territory is king in all contexts. That is where rugby gets broken. Teams copy a cookie cutter model and end up playing someone else’s game instead of their own. A team built to run should not kick the ball away by default. Equally, a big, set piece heavy pack should not pretend to be a sevens outfit. Models must be contextual to the players you have and the opposition you face.

At Framesports, our work with clubs and unions has shown that most outcomes can be moved meaningfully by a small number of changeable levers. Every team is different, but there are usually six or seven that matter most once you profile your squad and fold in opposition tendencies.

Framesports turns match footage into hyper granular, machine readable events, then runs that through models that are built for your squad and your opposition, not for an abstract league average. Coaches get a clear view of the levers that matter this week, automated playlists that teach the behaviours behind those levers, and simple dashboards that track whether the plan is actually working during and after the game. Because the system also delivers clips and development prompts straight to players, the gameplan stops being a PDF and becomes a lived rhythm through the week.

If you want a Moneyball lesson for rugby, it is this. Do not solve the wrong problem because it looks tidy on a slide. Solve the few problems that shift win probability for your team. Use data to choose those problems, to design the plan, and to check the plan changed behaviour on the pitch.

Be smart. Do not just do what everyone else is doing. Build a contextual game model, pick the six or seven levers that matter, and you will give your team a real chance to punch above its weight without turning rugby into something boring.

🏆 Winners of the University of Bath Alumni Innovation Award 🏆

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🏆 Winners of the University of Bath Alumni Innovation Award 🏆

Discover how We're transforming Rugby

Get started today or book a discovery call

🏆 Winners of the University of Bath Alumni Innovation Award 🏆

Discover how We're transforming Rugby

Get started today or book a discovery call